Work in progress: procedural gen based on season in-game.
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•1 New Zone •New Enemies and Bosses •Weapons/Armor Overhaul •Purchasable Player Home (3 Tiers) •Green House Expansions (Germination and Mutation Room) •NPC Overhaul. New NPCs have been added each with little quirks and unique text sounds. •Class improvements and reworks •Roughly 15 new achievements to unlock Release date is TBA. If you have purchased Super Dream-Weaver, I need to say thank you for your support. Being a solo developer has been one of my life's most challenging and rewarding experiences. I will continue to post previews as development and testing are near completion. I do have a Discord if you want to chat or post weird bugs you encounter. Constructive feedback is always welcome. Here are some early *previews of the weapons overhaul and new affixes being added to the loot pool. (*work is still in progress and is subject to change) Again, thank you. -Chris Hotfix to Route 1: lag spike occurred during exploration. Adjusted handling of events.
Patch Notes v0.1.50
*Movement Overhaul: No more gridlock. Free range/diagonal movement. Controller Hotfix: button sensitivity is way less sensitive. Minor bug fixes and optimizations Adjustments to crafting and scrap items Misc. changes: •Gloria now sells Wooden Shields. •Iron Gloves now allow wielding Shields. •Two new secret chests •Route 1 is now three explorable areas. (down from four) •Herbalist Satchel added to General Store. *May require New Game. •Minor bug fixes and optimizations
•Adjustments to crafting requirements •New Feature: Green House (unlock after Route 1 completion) •New Armor Set: Herbalist (new ability to harvest seeds) •New Items: Seeds and Crops - Reaching your destination - |
ChrisFounder & Developer of Archives
January 2024
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